This week we notice another web project that constricts users’ creativity. In this case the developers realized the constraint they were putting on the user and changed their overall project. However, the changing of the museum game to allow people to go on different excursions does not increase the "game" and most people will skip that part. However, mixing the game with the ability to delve deeper allows those users who are really interested to get more out of the experience, and perhaps, become more creative. Using DePraeto's law (the 80-20 rule) means that most people will not take advantage of more information but the 20% will be able to take advantage of the greater knowledge. My basic problem is still the same, it is very easy for everyone to get caught up in believing the same thing and not go against the consensus. My question is, does the ubiquity of the internet cause this resistance to consensus thinking harder?
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